When off, the center, or “home,” tile always remains at full brightness, so you can easily distinguish the home tile from the copies.Īffects the adjusting of UVW vertices in the viewport while you move the mouse. When on, the Tile Brightness setting (see preceding) affects all tiles equally. This is helpful when the sections of the texture image are packed tightly together and the mesh contains many different areas to map. You can use any part of the tiled image for setting texture coordinates.
When on, you can repeat the bitmap in the editor, displaying tiling set in the material. Tip: Turning off Affect Center Tile (see following) prevents the Brightness setting from affecting the center tile, so it's easier to find if you've turned down the brightness. Lets you assign a fill pattern to selected faces. The color assigned to the background where the texture map isn't displayed. The color assigned to peeled clusters when Peel Mode is active. When on, lets you assign a distinctive color to coordinate clusters' boundaries that appears in the viewports. The color assigned to the Freeform gizmo. Specifies the color of selected UVW sub-objects. With a single vertex, the shared sub-objects are vertices. In most cases, the shared sub-objects are edges. When on, non-selected sub-objects shared by the current selection are highlighted in this color. Specifies the color of the UVW lattice lines.